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UltraTracking Overview
UltraTracking denotes our unique, in-depth approach to recording a
viewer's Mashup-viewing behavior. The Ultra Mashup Player is integrated
with the UltraTracking feature such that each event on the Player is
recorded.
Utility of tracking information is manifold. In eLearning situations it
can be used to gauge a learner's attention span, and even the
effectiveness of the Training (Mashup). In other scenarios, tracking
information can allude to the popularity of a content. If most viewers
do not watch a Mashup completely, it may indicate something about the
Mashup.
Tracking information can be combined with qualitative comments, ratings
and satisfaction feedback (via forms) to truly gauge the popularity,
complexity, effectiveness, and other attributes of a Mashup (or Training
in eLearning speak). If for example viewers generally tend to view a
section of a Mashup multiple times by dragging the slider back, and the
rating is high, that can mean that a particular section in the Mashup
was very interesting for viewers. This can be further verified with
qualitative comments and feedback responses.
Other rich media systems that do provide tracking, do not provide this
level of detail. But it is evident from experience and studies that
merely tracking completion of a video or training does not really mean
much. Even feedback forms in various eLearning systems can be easily
cheated to indicate a training as completed even though the viewer
actually did not spend any time on it or grasp anything from it.
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Player Events
The Ultra Mashup Player tracks a viewer's actions and the various events
that are generated. In specific, the Player records a viewer's actions:
- When the user uses the Play button to play the Mashup
- When the user uses the Rewind button to rewind the Mashup
- When the user uses the Forward button to fast forward the Mashup
- When the user uses the Pause button to pause the Mashup
- When the user uses the Stop button to reset the Mashup to initial position
- When the user uses the slider to drag over to a specific point in the Mashup
sequence
- Amount of time a user took to submit a feedback form.
The above information is useful in scenarios when the content provider
requires the information as to what parts of the videos were watched, a nd what
parts were skipped and by whom. Typical applications are Advertisements.
Tracking how many people watched an inserted Ad and how many skipped over it can
be linked to billing. Another situation is that of training. It may be required,
for example for compliance reasons, to monitor who watched an entire training.
Yet another scenario can be where the content author wishes to know what parts
of his mashup did the viewers find interesting.
Providing tracking to this level of detail is truly a first in Rich Media
scenarios!
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Tracking Reports
(Click to see larger image)
Content Authors get summarized and detailed views of tracking data
in the form of reports. Viewers themselves can also get reports on
their own tracking data. These reports present a structured view of
tracking information that can be sorted, filtered an grouped in
various combinations to highlight various trends.
The real essence and usefulness of UltraTracking is reflected when
data from various points are combined in consolidated reports. These
sources are:
- Player Tracking data
- Feedback Form Tracking data
- Feedback Form Responses
- Ratings given by Viewers
- Qualitative feedback and comments
Upon combining these in various summarized and drill-down reports,
Authors, Trainers, Learning Managers, Conent Developers and other
users of the system get a real and true picture about the
effectiveness of the contents, as well as an insight into the
viewer's psyche.
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Screenshots Click thumbnail for larger view
(My Mashup Viewship History)
(Details for one category and one month)
(Details of one training)
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Analytics
Analytics goes a step beyond traditional reporting: It adds a
'fuzzy' aspect to MIS systems to eke out trends, patterns and
forecasts. Usually this is achieved by mapping raw data to various
dimensions such as time, geography, demographics, viewer profiles,
etc.
To cite some examples, it may be instructive to learn that a
particular gender among the viewers highly rates a particular
category of Mashups, while the other gender dislikes it. It could
also be that people living in a certain part of the world tend to
fare poorly on quizzes. Further drill down may reveal that there was
a language barrier! Trends can be re-checked after adding audio
overlays and text captions to aid viewers. Another use of Analytical
reports is to view trends of data over time. This can be used to
gauge a learner's improvement over a period, or improvement in
ratings of a particular content author or trainer.
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Screenshots Click thumbnail for larger view
(Regional view of total viewing per month)
(Percent completion per month per region)
(Percent qualified by quizzes per month per region)
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Billing
Viewership data can be easily linked to billing cycles. Companies
may choose to bill viewers on viewing Mashups on a rate-per-view
model (Pay-per-View). Advertisement companies can be invoiced based
on number of views of their Ad segments, with tracking reports as
evidence.
Possbilities are endless!
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